collecting enough stuff for them until their friendship meter hits a required level.The general aim, though, is to invite as many animal guests to your camp as possible by doing three things: Yes, Leaf Tokens are your classic mobile currency, which can be earned through in-game activities or topped up using real cash.Īlthough there are a couple of items that can only be bought with Leaf Tokens – on day one this consisted of chairs that let Tom Nook and KK Slider to make guest appearances – you get enough Leaf Tokens in the early stages to buy them (as long as you can resist the urge to spend them on other things, of course). ![]() You then have to wait anything from a minute to 12 hours (depending on the complexity and value of the item), and then it’s ready for you to place in your camp.ĭon’t want to wait eight hours for your balloon table to be built? Then you can speed up the process by spending some Leaf Tokens. These materials are what you need to craft most of the furniture in the game, which you do by calling Cyrus from New Leaf and placing an order. It’s the main way to get materials, you see: every time you deliver a helping of squids, apples, butterflies or what have you, you’ll be rewarded with some bells (the game’s traditional currency) and a handful of building materials: wood, steel, cotton, paper or preserves. Practically every major thing you can do in the game stems from the main aim of gathering fruit, shells, fish and bugs and travelling from location to location, fulfilling the specific requests of the animals you’ll find there. While the main Animal Crossing games have long been considered a series where the player has the freedom to do whatever they like, Pocket Camp has one clear central mechanic: collect shit for folk. It’s changed a fair amount since October 2017, but is that necessarily for the better? My answer is “it depends”, which is no doubt frustrating for you because now it means you have to read on. With that in mind, I’ve decided to review Animal Crossing: Pocket Camp six months after it launched. And sometimes a well-balanced game is ruined by publisher greed when the user base grows and the opportunities to make money through microtransactions get too great (I’m looking at you, WWE Champions). ![]() Sometimes a barebones game becomes one that’s packed with content. Play a mobile game at launch and play it again a few months later and you’ll often find two very different beasts. Mobile titles, more than any, are often treated as ‘services’ and are constantly updated, patched, evolved and enhanced with new features, modes, characters and various other whizz-bangs. Although it’s obvious why this is the case – new games get more traffic than old ones – it’s sometimes a missed opportunity, especially when it comes to mobile games. ![]() While most sites review games right after they’ve launched, not many of them track their progress months later. apk file of the Australian version for my Android phone the day after launch, that means today marks exactly six months since I started playing it. Animal Crossing: Pocket Camp ‘soft-launched’ in Australia on 25 October 2017 and rolled out to other countries the following month.Īs someone who couldn’t wait for it to come to the UK and downloaded a sneaky.
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